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Vehicle Churchill MK IV Contents 1 Tactics 2 History 3 Requires 3.1 Churchill Infantry Tank 4 Called In Using 4.1 Churchill Tank 5 Vehicle Abilities 5.1 Hull Down Position 5.2 Tank Shock 6 Vehicle Upgrades 6.1 Mine Plow 7 Vehicle Weapons 7.1 6 Pounder Churchill 7.2 Besa Hull MG 7.3 Besa Coaxial Vehicle Churchill Mk IV Health 700 Max Speed 3.75 Sight 35 Cost 30050 Acceleration 1.5 Detection 0/0 Time 30 Deceleration 3.5 Hotkey Population 14 Rotation 35 Target Type armour_churchill Upkeep 9.9984 Crush Human true Critical Type armour Crush Mode crush_heavy Rear Damage Enabled true Tactics The Churchill Tank can only be used with the Royal Engineers Support. Considering that this is an instant call in Tank, this weapon is effective against armored rushes against the Panzer Elite, specifically the Panzer IV IS due to its ability to do minimal damage to armored units. The Churchill can absorb tons of damage before going down. The Churchill has the ability to suppress infantry with Tank Shock (and if the mine plow upgrade was purchased, instantly kill them). This is especially helpful against Panzershreck-equipped infantry. You can use the Churchill to crush hedges and other obstacles to help improve your emplacement s line of fire, such as the 17 Pounder AT Gun. It can also help you place defenses in unexpected places on the map. The Churchill s gun is useless against anything heavier than a puma. Think of this tank as a wall on wheels that just happens to have a decoration that looks strangely like a gun on top. The Churchill s forward armour is quite tough, however, the back armour is considerably weaker. This is a general tank rule, but heavily applies for the Churchill Always keep the front end pointed forwards. History The Tank, Infantry, Mk IV (A22) was a heavy British infantry tank of the Second World War, best known for its heavy armour and its use as the basis of many specialist vehicles. This series of tanks was named after Winston Churchill, who was not only the Prime Minister of the United Kingdom at the time but who during the First World War had been involved with the development of the tank as a weapon. Requires Churchill Infantry Tank [Expand][Hide] Cost 3 Time Hotkey Effects The lightly armed, but heavily Armored Churchill Tank will support Royal Engineer operations and can also be equipped with a mine plow. ESee Upgrade Churchill Infantry Tank for details. Called In Using Churchill Tank [Expand][Hide] Cost 600 Activation targeted Duration 0 Target tp_any Recharge 60 Hotkey Effects The Churchill Infantry tank is heavily armored and slow; designed to move with and support infantry by knocking out pillboxes and other field fortifications. ESee Ability Churchill Tank for details. Vehicle Abilities Hull Down Position [Expand][Hide] Cost Activation toggle Duration _ Target tp_any Recharge 0 Hotkey D Effects Tank can be toggled into and out of a Hull Down Position, which offers more protection to the vehicle. ESee Ability Hull Down Position for details. Tank Shock [Expand][Hide] Cost Activation targeted Duration _ Target tp_squad Recharge 75 Hotkey S Effects Churchill tanks charge into enemy infantry causing near instant supression. ESee Ability Tank Shock for details. Vehicle Upgrades Mine Plow [Expand][Hide] Cost 50 Time 30 Hotkey M Effects The mine plow enables Churchills to remove enemy minefields. ESee Upgrade Mine Plow for details. Vehicle Weapons 6 Pounder Churchill [Expand][Hide] Weapon 6 Pounder Churchill See Weapon 6 Pounder Churchill for details. Besa Hull MG [Expand][Hide] Weapon Besa Hull MG See Weapon Besa Hull MG for details. Besa Coaxial Vehicle [Expand][Hide] Weapon Besa Coaxial Vehicle See Weapon Besa Coaxial Vehicle for details. Retrieved from http //coh-stats.com/Vehicle Churchill_MK_IV
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Constraining Camera Position and Motion Sometimes you may already know some or all of the path of the camera, for example, · it may be available from a motion controlled camera, · the camera motion may be mechanically constrained by a camera dolly, · you may have measured some on-set camera data to determine overall scene sizing, or · you may have already solved the camera path, then hand-edited it for cleanup. SynthEyes lets you take advantage of this information to improve a solution or help set up the coordinate system, using the trajectory lock controls at the bottom of theSolver Control Panel, theHard and Soft Lock Controldialog, and the camera s seed path information. Warning using camera position, orientation, and field of view locks is avery advanced topic. You need to thoroughly understand SynthEyes and the coordinate system setup process, and have excellent mental visualization skills, before you are ready to consider camera locks. Under no circumstances should they be considered a way to compensate for inadequate basic tracking skills. Concept and Terminology SynthEyes allows you to create locks on path (X, Y, and/or Z translation), rotation (pan, tilt, and roll), and field of view. You can lock one or more channels, and locks are animated, so they might apply to an entire shot, a range of frames, or one frame. Each lock forces the camera to, or towards, the camera s seed path. The seed path is what you see before solving, or after clearing the solution. You can see the seed path at any time using theView/Show seed pathmenu control, or the button on the Hard and Soft Lock Control dialog. Locks may be hard or soft. Hard locks force the camera to the specified values exactly (except if Constrain is off), similar to pegged trackers. Soft locks force the camera towards the specified value, but with a strength determined by a weight value. Locks are affected by theConstraincheckbox on the solver panel, similar to what happens with trackers. With Constrain off, locks are appliedaftersolving, anddo notwarp the solution. All soft locks are treated as hard locks. With Constrain on, locks are applied before and during solving, soft locks are treated as such, and locksdowarp the solution. Field of view locks are not affected by Constrain, and are always applied. Camera position locks are more useful than orientation locks; we’ll consider position locks separately to start with. You can also constrain objects, but this is even more complex. Basic Operation Set up generally proceeds as follows 1. If you have not already attempted to solve the scene, go to step 5. 2. Go to the Solver Control Panel. Click themorebutton to bring up theHard and Soft Lock Controlpanel. 3. Position and animate the camera as desired, creating a key on each frame where you want the position to be constrained. The Get buttons can help with this. 4. Turn on the L/R, F/B, and/or U/D buttons as appropriate depending on the axes to be constrained — these stand for left/right, front/back, and up/down respectively. 5. Adjust the Constrain checkbox as needed. The camera position constraints behave similarly to constraints on the trackers if the Constrain checkbox on, they are enforced exactly during the solve, but if the Constrain checkbox is off, they are enforced only loosely after the completion of the solve. Loosely means that they are satisfied as best as can be, without modifying the trajectory or overall RMS error of the solution. The result of this process is to make the camera match the X, Y, and/or Z coordinates of the seed path at each key. This basic setup can be used to accomplish a variety of effects, as described above and covered in more detail below. At the end of the section, we’ll show some even more exotic possibilities. Using a Camera Height Measurement Suppose the camera is sitting on a moving dolly in a studio, and you measured the camera (lens s) height above the floor, and you have some trackers that are (exactly) on that floor. You can use the height measurement to set up the scene size as follows 1. Show the seed path View/Show Seed Path menu item 2. At frame 0, position the camera at the desired height above the ground plane 2 meters, 48 inches, whatever. 3. Turn on the U/D button on frame 0,turn it back off at frame 1. 4. Set up a main coordinate system using 3 or more trackers on the floor. Make sure tonotcreate a size constraint in the process if using the *3 button on the Coordinate system panel or the Coord button on the Summary panel, select the 2nd(on-axis) tracker, and in the Coordinate panel, change it from Lock Point (at 20,0,0) to On X Axis or On Y Axis. 5. Solve with Go! on the Solver panel Note that you can use whatever more complex setup you like in step 4, as long as it completely constrains both the translation and rotation, but not the size. WARNING You might be tempted to think “Hmmm, the camera is on a dolly, so the entire path must be exactly 43 inches off the floor, let me set that up!” (by not turning U/D back off). But this is almost alwaysa bad idea! The obvious problem is that the dolly track is never really completely flat and free of bumps. If the vertical field of view is 2 meters, and you are shooting 1080i/p HDTV, then roughly your track must beperfectly flat to 1 millimeteror so to have a sub-pixel impact. If your track is that flat, congratulations. The conceptually more subtle, but bigger impact problem is this a normal tripod head puts the camera lens very far from the center of rotation of the head—roughly 1 foot or 0.25 meter. As you tilt the head, the position of the camera increases and decreases up to that much in height! Unless your camera does not tilt during the shot, or you have an extra-special nodal-pan head, the camera height will change dramatically during the shot. A Straight Dolly Track Setup If your camera rides a straight dolly track, you can use the length of that track to set the scale, and almost the entire coordinates system if desired. While the camera height measurement setup discussed above is simpler, it is appropriate mainly for a studio environment with a flat floor. The dolly track setup here is useful when a dolly track is set up outdoors in an environment with no clearly-defined ground plane—in front of a hillside, say. For this setup, you should measure the distance traveled by the camera head down the track, by a consistent point on the camera or tripod. For example, if you have a 20’ track, the camera might travel only 16’ or so because there will be a 2’ dead zone at each end due to the width of the tripod and dolly. Measure the starting/ending position of the right front wheel, say. Next, clear any solved path (or click View/Show seed path), and animate the camera motion, for example moving from 0,0,0 at the beginning of the shot to 16,0,0 at the end (or wherever it reaches the maximum, if it comes back). You now have two main options A) mostly tracker-based coordinate setup, or B) mostly dolly-based coordinate setup, for side-of-hillside shots. For setup A, turn on only the L/R camera axis constraint checkbox on the first and last frames (only). The X values you have set up for the camera have set up an X positioning for the scene, so when you set up constraints on the trackers, they should constrain rotation fully, plus the front/back and up/down directions—but not the L/R direction since that would duplicate and conflict with the camera constraint (unless you are careful and lucky). For setup B, turn on L/R, F/B, and U/D on the first and last frames (only). You should take some more care in deciding exactly what coordinate values you want to use for each axis of the animated camera path, because those will be defining the coordinate system. [By setting keys only at the beginning and end of the shot, you largely avoid problems with the camera tilting up and down—at most it tilts the overall coordinate system from end to end, without causing conflicting constraints.] If the track is not level from end to end, you can adjust the beginning or ending height coordinate of the tracker as appropriate. But usually we expect the track to have been leveled from end to end. With X, Y, and Z coordinates keyed at the beginning and end of the shot, you have already completely constrained translation and scale, and have constrained 2 of the 3 rotation axes. The only remaining unconstrained rotation axis is a rotation around the dolly. To constrain this remaining rotation requires only a single additional tracker, and only its height measurement! On the set, you should measure the relative height of a trackable feature compared to the track (usually this will be to the base of the track, so you should also measure the height of the camera versus the base). You can measure this height using a level line (a string and a clip-on bubble level) and a ruler. On theCoordinate System Control Panel, select the tracker and set it toAny XY Planeand set the Z coordinate (for Z-up mode), or selectAny XZ Planeand set the Y coordinate (for Y-up mode). Now you’re ready to go! This setup is a valuable one for outdoor shots where a true vertical reference is required, but the features being tracked are not structured (rocks, bushes, etc). Again, we recommendnot trying to constrain the camera to be exactly linear, though you can easily set this up by locking Y and Z to be fixed for the duration of the shot, with single-frame locks on X at the beginning and end of the shot. This setup forces the camera motion to be exactly straight, but moving in an unknown fashion in X. Although the motion will be constrained, the setup willnotallow you to use fewer trackers for the solve. Using a Supplied Camera Path This section addresses the case where you have been supplied with an existing camera translation path, either from a motion-controlled camera rig, or as a result of hand-editing a previous camera solution, which can be useful in marginal tracks where you have a good idea what the desired camera motion is. After editing the path, you want to find the best orientation data for the given path. If you have an existing camera path in an external application (either from a rig, or after editing in maya or max, for example), typically you will import it using a standard or custom camera-path import script. Be sure that the solved camera path is cleared first, so that the seed path is loaded. If you have a solved camera path in SynthEyes, you can edit it directly. First, select the camera, and hit the Blast button on the 3-D panel. This transfers the path data from the solved path store into the seed path store. Clear the solved path and edit the seed path. Rewind and turn on all 3 camera axis locks L/R, F/B, and U/D. Next, configure the solver s seeding method. This requires some care. You can use the Path Seeding methodonly if your existing path includes correct orientation and field of view data. Otherwise, you can use the Automatic method or maybe Seed Points. The Refine mode is not an option since you have already cleared the solution to load the seed path, and don’t have orientation data anyway or you’d use Path Seeding. You can use Seed Points mode if you are editing the path in SynthEyes—but be sure to hit theSet Allbutton on the Coordinate System Setup Control panelbeforeclearing the prior solution, so that the points are set up properly as seeds. You should probablynotmake them locks, unless you are confident of the positions already. With the camera path locked to a complex path (other than a straight line), no further coordinate system setup is required, or it will be redundant. You can solve the scene first with the Constrain checkbox off, then switch to Refine mode, turn on Constrain, and solve again. This will make it apparent during the second solve whether or not you have any problems in your constraint setup, instead of having a solution fail unexpectedly due to conflicting constraints the first time. Camera-based Coordinate System Setup The camera axis constraints can be used in small doses to set up the coordinate system, as we’ve seen in the prior sections. Typically you will want to use only 1 or 2 keys on the seed path; 3 or more keys will usually heavily constrain the path and require exact knowledge of the camera move timing. Roughly, each keyed frame is equivalent in effect to a constrained tracker located at the same spot. You should keep that in mind as you plan your setup, to avoid under- or over-constraining the coordinate system. Soft Locks So far we have described hard locks, which force the camera exactly to the specified values. Soft locks pull more gently on the camera path, for example, to add stability to a section of the track with marginal tracking. In either case, for a lock to be active, the corresponding lock button (U/D, L/R, pan, etc) must be on. The weight values on the Hard and Soft Lock dialog controls whether locks are hard or soft. If the weight is zero (the default), it is a hard lock. A non-zero weight value specifies a soft lock. Weight values range from 1 to 120, with 60 a nominal neutral value. However, we recommend that when creating soft locks, you start with a weight of 10, and work upwards through 20, 30, etc until the desired effect is obtained. Weight values are in decibels, a logarithmic scale where 20 decibels is a factor of 10, and 6 decibels is a factor of two. So 40 is 10 times stronger than 20, and 26 is twice as strong as a weight of 20. (Decibels are commonly used for sound level measurements.) A lock can switch from hard to soft on a frame-by-frame basis, ie frames 0-9 can be hard, and 10-14 soft. You may need to key the weight track carefully to avoid slow transitions from 20 down to 0, for example. Soft locks are treated as such only when the Constrain check box is on it is the solver that distinguishes between hard and soft locks. If Constrain is off, the locks will be applied during the final alignment, when they do not affect the path at all, just re-orient it, so soft locks are treated the same as hard locks. Note that the soft lock weight isnota path blending control. You might naively be tempted to set up a nominal locked path, and try to animate the soft lock weights expecting a smooth blend between the solved path and your animated locked path. But that is not what will happen. The weight changes how seriously SynthEyes takes your request that the camera should be located at the specified position—but it will affect the tracker positions and everything else as well. Orientation Locks You can apply Pan, Tilt, and Roll rotation locks as well as translational locks. They can be used for path editing and, to a lesser extent, for coordinate system setup. For example, a roll-angle constraint can be used to keep the camera forced upright. That can be handy on tripod shots with large pans small amounts of lens distortion can bend the path into a banana shape; the roll constraint can flatten that back out. If the camera looks in two different directions with the roll locked, it constrainstwodegrees of freedom only a single pan angle is undetermined! For example, if looks along the X axis then along the Y axis, both with roll=0. You might want to think about that for a minute. The perspective window s local-coordinate-system and path-relative handles can help make specific adjustments to the camera path. Inherently, SynthEyes is not susceptible to “gimbal-lock” problems. However, when you have orientation locks, you are using pan, tilt, and roll axes that do define overall north and south poles, and you may encounter some problems if you are trying to lock the camera almost straight up or down. If this is the case, you may want to change your coordinate system so those views are along the +Y and –Y axes, for example. Object Tracking You can also use locks on moving objects, in addition to cameras. However, there are several restrictions on this, because moving objects are solved relative their hosting camera path, but the locks are world coordinate system values. If a moving object has path locks, then 1. the host camera must have been previously solved, pre-loaded, or pre-keyed, and the camera solving mode set to Disabled, 2. the translation axis locks must either all be on, or all off, and 3. the rotation axis locks must either all be on, or all off. Normally, when SynthEyes handles shots with a moving camera and moving object, it solves camera and object simultaneously, optimizing them both for the best overall solution. However, when object locks are present, SynthEyes must be able to access the camera solution first, in order to be able to apply the object locks. With the camera path, SynthEyes changes the translation and rotation axis lock values into a form usable for the object, but the individual axes are no longer available, and either all must be constrained, or none. SynthEyes will automatically turn all the enables on or off together if a moving object is active. Object locks have very hard-to-think-about impacts on the local coordinate system of the trackers within the object. Most object locks will wind up over-constraining the object coordinate system. We recommend that object locking be used only to work on the object path, not to try to set up the object coordinate system.
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THAT S THE WAY(ざっつざうぇい) ■作詞:Harry Casey/Richard Finch 作曲:Harry Casey/Richard Finch ■洋楽メドレーの1曲として関ジャニ8X masパーティー2003などで歌われる
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I ve got a never ending love for you From now on that s all I want to do From the first time we met I know I ve had a never ending love for you After all this time of being alone We can love one another Smile for each other from now on feel so good I can hardly stand it
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I m wanting someone that s loved and lost Someone that s known the thrill and paid the cost Someone that says they ll never take a chance Of another broken heart by false romance * Wanted an unwanted love To share all the misery and pain Of a heart that s unwanted in love And unwilling to gamble again I don t want to love again I m sure Someone whose love is not sincere I don t want someone that hasn t known How it feels to love and then be left alone * Refrain I know there are others like me Alone, foot-loose and fancy-free Yet chained to a love they ll never claim And afraid to ever love again * Refrain (訳詞) ぼくは愛し、失った誰かを求めている わくわくするようなスリルを知り、その犠牲を払った誰かを 偽りの恋に心を引き裂かれるようなことは 二度としないという誰かを 好ましからざる愛を求めてきた 愛には無用な心の苦痛や痛みを 分かち合うために もう二度とこんなことはしたくない もう二度と恋はしたくない 愛に誠実じゃない誰かとは 恋のしかたを知らなくて、ぼくを独りぼっちにするような誰かを ぼくは求めてはいないんだ * Refrain ぼくに似たような人がいるのを知っている ひとりぼっちで、自由気ままで、恋を知らなくて 恋の鎖につながれても彼らは何もいわない また恋をするのが怖いんだ * Refrain
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CHAPTER IV UP CHAPTER VI CHAPTER V Anne s History "Do you know," said Anne confidentially, "I ve made up my mind to enjoy this drive. It s been my experience that you can nearly always enjoy things if you make up your mind firmly that you will. Of course, you must make it up FIRMLY. I am not going to think about going back to the asylum while we re having our drive. I m just going to think about the drive. Oh, look, there s one little early wild rose out! Isn t it lovely? Don t you think it must be glad to be a rose? Wouldn t it be nice if roses could talk? I m sure they could tell us such lovely things. And isn t pink the most bewitching color in the world? I love it, but I can t wear it. Redheaded people can t wear pink, not even in imagination. Did you ever know of anybody whose hair was red when she was young, but got to be another color when she grew up?" "No, I don t know as I ever did," said Marilla mercilessly, "and I shouldn t think it likely to happen in your case either." Anne sighed. "Well, that is another hope gone. `My life is a perfect graveyard of buried hopes. That s a sentence I read in a book once, and I say it over to comfort myself whenever I m disappointed in anything." "I don t see where the comforting comes in myself," said Marilla. "Why, because it sounds so nice and romantic, just as if I were a heroine in a book, you know. I am so fond of romantic things, and a graveyard full of buried hopes is about as romantic a thing as one can imagine isn t it? I m rather glad I have one. Are we going across the Lake of Shining Waters today?" "We re not going over Barry s pond, if that s what you mean by your Lake of Shining Waters. We re going by the shore road." "Shore road sounds nice," said Anne dreamily. "Is it as nice as it sounds? Just when you said `shore road I saw it in a picture in my mind, as quick as that! And White Sands is a pretty name, too; but I don t like it as well as Avonlea. Avonlea is a lovely name. It just sounds like music. How far is it to White Sands?" "It s five miles; and as you re evidently bent on talking you might as well talk to some purpose by telling me what you know about yourself." "Oh, what I KNOW about myself isn t really worth telling," said Anne eagerly. "If you ll only let me tell you what I IMAGINE about myself you ll think it ever so much more interesting." "No, I don t want any of your imaginings. Just you stick to bald facts. Begin at the beginning. Where were you born and how old are you?" "I was eleven last March," said Anne, resigning herself to bald facts with a little sigh. "And I was born in Bolingbroke, Nova Scotia. My father s name was Walter Shirley, and he was a teacher in the Bolingbroke High School. My mother s name was Bertha Shirley. Aren t Walter and Bertha lovely names? I m so glad my parents had nice names. It would be a real disgrace to have a father named--well, say Jedediah, wouldn t it?" "I guess it doesn t matter what a person s name is as long as he behaves himself," said Marilla, feeling herself called upon to inculcate a good and useful moral. "Well, I don t know." Anne looked thoughtful. "I read in a book once that a rose by any other name would smell as sweet, but I ve never been able to believe it. I don t believe a rose WOULD be as nice if it was called a thistle or a skunk cabbage. I suppose my father could have been a good man even if he had been called Jedediah; but I m sure it would have been a cross. Well, my mother was a teacher in the High school, too, but when she married father she gave up teaching, of course. A husband was enough responsibility. Mrs. Thomas said that they were a pair of babies and as poor as church mice. They went to live in a weeny-teeny little yellow house in Bolingbroke. I ve never seen that house, but I ve imagined it thousands of times. I think it must have had honeysuckle over the parlor window and lilacs in the front yard and lilies of the valley just inside the gate. Yes, and muslin curtains in all the windows. Muslin curtains give a house such an air. I was born in that house. Mrs. Thomas said I was the homeliest baby she ever saw, I was so scrawny and tiny and nothing but eyes, but that mother thought I was perfectly beautiful. I should think a mother would be a better judge than a poor woman who came in to scrub, wouldn t you? I m glad she was satisfied with me anyhow, I would feel so sad if I thought I was a disappointment to her--because she didn t live very long after that, you see. She died of fever when I was just three months old. I do wish she d lived long enough for me to remember calling her mother. I think it would be so sweet to say `mother, don t you? And father died four days afterwards from fever too. That left me an orphan and folks were at their wits end, so Mrs. Thomas said, what to do with me. You see, nobody wanted me even then. It seems to be my fate. Father and mother had both come from places far away and it was well known they hadn t any relatives living. Finally Mrs. Thomas said she d take me, though she was poor and had a drunken husband. She brought me up by hand. Do you know if there is anything in being brought up by hand that ought to make people who are brought up that way better than other people? Because whenever I was naughty Mrs. Thomas would ask me how I could be such a bad girl when she had brought me up by hand-- reproachful-like. "Mr. and Mrs. Thomas moved away from Bolingbroke to Marysville, and I lived with them until I was eight years old. I helped look after the Thomas children--there were four of them younger than me--and I can tell you they took a lot of looking after. Then Mr. Thomas was killed falling under a train and his mother offered to take Mrs. Thomas and the children, but she didn t want me. Mrs. Thomas was at HER wits end, so she said, what to do with me. Then Mrs. Hammond from up the river came down and said she d take me, seeing I was handy with children, and I went up the river to live with her in a little clearing among the stumps. It was a very lonesome place. I m sure I could never have lived there if I hadn t had an imagination. Mr. Hammond worked a little sawmill up there, and Mrs. Hammond had eight children. She had twins three times. I like babies in moderation, but twins three times in succession is TOO MUCH. I told Mrs. Hammond so firmly, when the last pair came. I used to get so dreadfully tired carrying them about. "I lived up river with Mrs. Hammond over two years, and then Mr. Hammond died and Mrs. Hammond broke up housekeeping. She divided her children among her relatives and went to the States. I had to go to the asylum at Hopeton, because nobody would take me. They didn t want me at the asylum, either; they said they were over- crowded as it was. But they had to take me and I was there four months until Mrs. Spencer came." Anne finished up with another sigh, of relief this time. Evidently she did not like talking about her experiences in a world that had not wanted her. "Did you ever go to school?" demanded Marilla, turning the sorrel mare down the shore road. "Not a great deal. I went a little the last year I stayed with Mrs. Thomas. When I went up river we were so far from a school that I couldn t walk it in winter and there was a vacation in summer, so I could only go in the spring and fall. But of course I went while I was at the asylum. I can read pretty well and I know ever so many pieces of poetry off by heart--`The Battle of Hohenlinden and `Edinburgh after Flodden, and `Bingen of the Rhine, and most of the `Lady of the Lake and most of `The Seasons by James Thompson. Don t you just love poetry that gives you a crinkly feeling up and down your back? There is a piece in the Fifth Reader--`The Downfall of Poland --that is just full of thrills. Of course, I wasn t in the Fifth Reader--I was only in the Fourth--but the big girls used to lend me theirs to read." "Were those women--Mrs. Thomas and Mrs. Hammond--good to you?" asked Marilla, looking at Anne out of the corner of her eye. "O-o-o-h," faltered Anne. Her sensitive little face suddenly flushed scarlet and embarrassment sat on her brow. "Oh, they MEANT to be--I know they meant to be just as good and kind as possible. And when people mean to be good to you, you don t mind very much when they re not quite--always. They had a good deal to worry them, you know. It s very trying to have a drunken husband, you see; and it must be very trying to have twins three times in succession, don t you think? But I feel sure they meant to be good to me." Marilla asked no more questions. Anne gave herself up to a silent rapture over the shore road and Marilla guided the sorrel abstractedly while she pondered deeply. Pity was suddenly stirring in her heart for the child. What a starved, unloved life she had had--a life of drudgery and poverty and neglect; for Marilla was shrewd enough to read between the lines of Anne s history and divine the truth. No wonder she had been so delighted at the prospect of a real home. It was a pity she had to be sent back. What if she, Marilla, should indulge Matthew s unaccountable whim and let her stay? He was set on it; and the child seemed a nice, teachable little thing. "She s got too much to say," thought Marilla, "but she might be trained out of that. And there s nothing rude or slangy in what she does say. She s ladylike. It s likely her people were nice folks." The shore road was "woodsy and wild and lonesome." On the right hand, scrub firs, their spirits quite unbroken by long years of tussle with the gulf winds, grew thickly. On the left were the steep red sandstone cliffs, so near the track in places that a mare of less steadiness than the sorrel might have tried the nerves of the people behind her. Down at the base of the cliffs were heaps of surf-worn rocks or little sandy coves inlaid with pebbles as with ocean jewels; beyond lay the sea, shimmering and blue, and over it soared the gulls, their pinions flashing silvery in the sunlight. "Isn t the sea wonderful?" said Anne, rousing from a long, wide-eyed silence. "Once, when I lived in Marysville, Mr. Thomas hired an express wagon and took us all to spend the day at the shore ten miles away. I enjoyed every moment of that day, even if I had to look after the children all the time. I lived it over in happy dreams for years. But this shore is nicer than the Marysville shore. Aren t those gulls splendid? Would you like to be a gull? I think I would--that is, if I couldn t be a human girl. Don t you think it would be nice to wake up at sunrise and swoop down over the water and away out over that lovely blue all day; and then at night to fly back to one s nest? Oh, I can just imagine myself doing it. What big house is that just ahead, please?" "That s the White Sands Hotel. Mr. Kirke runs it, but the season hasn t begun yet. There are heaps of Americans come there for the summer. They think this shore is just about right." "I was afraid it might be Mrs. Spencer s place," said Anne mournfully. "I don t want to get there. Somehow, it will seem like the end of everything." CHAPTER IV UP CHAPTER VI 今日 - | 昨日 - | Total - since 04 June 2007 last update 2007-06-05 01 31 52 (Tue)
https://w.atwiki.jp/phpa/pages/48.html
Meier-Audio CORDA 3MOVE 2MOVE、XXS、HEADSIXに存在したプラグ緩みの問題(ジャックがフロントパネル面より奥まっていることに由来する問題)は、3MOVEで解消したとの報告。 Part21スレ608氏 おれの3MOVEはジャックなんの問題もないよ。 10pro ストレート HD25-1L字で使っていて抜けたり緩んだことない。 2MOVEはジャックの先端がフェイスプレートの奥にあったんだっけ? 3MOVEのジャックはフェイスプレートより前に来ている。
https://w.atwiki.jp/mainichi-matome/pages/7805.html
The story below is originally published on Mainichi Daily News by Mainichi Shinbun (http //mdn.mainichi.jp). They admitted inventing its kinky features, or rather deliberately mistranslating them from the original gossip magazine. In fact, this is far from the general Japanese behavior or sense of worth. このページは、毎日新聞事件の検証のための配信記事対訳ページです。直接ジャンプして来られた方は、必ずFAQをお読みください。 ※ この和訳はあくまでもボランティアの方々による一例であり、翻訳の正確さについては各自判断してください。もし誤訳(の疑い)を発見した場合には、直接ページを編集して訂正するか翻訳者連絡掲示板に報告してください。 Japanese throng to Korea for cut and tuck日本人、切って押し込まれるために韓国に群がる 参考資料 拡散状況 関連ページ Japanese throng to Korea for cut and tuck 日本人、切って押し込まれるために韓国に群がる 元記事(削除済み):http //mdn.mainichi.jp/culture/waiwai/news/20020303p2g00m0dm999000c 0 Japanese throng to Korea for cut and tuck 2002,3,3 Weekly Playboy 3/12 By Ryann Connell 日本人、切って押し込まれるために韓国に群がる 2002,3,3 週刊プレイボーイ3/12 ライアン・コネル記 1 Considering the somewhat ugly past between Japan and South Korea, there would probably be plenty of snickers in Seoul upon learning that planeloads of Japanese are thronging to the Land of Morning Calm to make themselves more beautiful. And that s exactly what s happening, according to Weekly Playboy (3/12). 日韓間のいささか醜悪な過去を考えれば、自分自身をより美しくするために鮮やかな朝の国に群がる飛行機何台分もの日本人について知れば、韓国にはニタニタ笑いをしている人がたくさんいるのかもしれない。 そして週刊プレイボーイによれば、それこそがまさしく起こっていることなのだ。 2 Cosmetic surgery is bigger than ever before, with guys just as keen to go under the knife as gals. 女子のように刃物のお世話になりたくてしょうがない男子のために、美容整形はこれまでよりも規模が大きい。 3 But, perhaps the most surprising aspect of the plastic surgery boom is that large numbers of those seeking a cut and tuck or nose jobs are heading to neighboring South Korea to get the job done. しかし、この美容整形ブームの最も驚嘆すべき面は、切られたり引っ張られたり鼻を整形されたい大勢の人々が、隣国の韓国に行って整形してもらうことだ。 4 "More than anything else, the appeal of South Korea is the price. Where you re faced with a bill for several hundred thousand yen to do a few spots in Japan, you ll still have plenty left over by going to South Korea for the same work. And that even includes airfare and accommodation," Tetsuo Shu, a cosmetic surgeon from the Daikanyama Cosmetic Surgery Clinic in Tokyo, tells Weekly Playboy. 「他の何よりも、韓国の魅力は価格です。日本で数カ所をいじると数十万円の請求書をつきつけられる一方で、同じ事を韓国でしてもらっても大量のお釣りがきます。飛行機代や入院サービスも含めてでです」と、代官山美容外科の周哲男整形医師は週刊プレイボーイに語る。 5 It seems cosmetic surgery in South Korea can be up to 65 percent cheaper than the same procedures if performed in Japan. And there s little difference in quality. 韓国における美容整形は、同様の手術を日本で行った場合に比べて最大で65%やすいようだ。 しかも手術の品質に違いは殆ど無い。 6 "Being operated on overseas means you can maintain your privacy," Shu says. "South Korea s cosmetic surgeons are world class, which is probably why so many people are in a hurry to get over there." 「海外で手術を受けることは、自分のプライバシーを秘密にしておけるということを意味します」と周はいう。 「韓国の美容整形は世界クラスなので、おそらくはそのために、とってもたくさんの人々が急いで韓国へと赴くのでしょう」 7 Weekly Playboy notes that women s magazines have started devoting reams of pages for specials about plastic surgery trips across the Sea of Japan. 日本海を渡る美容整形旅行についての特集に、大量のページ数を女性雑誌は割り当てはじめた。 8 "I ve heard that cosmetic surgeries and aesthetic counselors have popped up in areas around hotels preferred by Japanese customers," the editor in chief of a women s magazine tells Weekly Playboy. 「日本人客がよく利用するホテルのある領域には、美容整形外科やエステティックカウンセラーが現れ出した、と私は聞きました」と、ある女性雑誌の編集長は週刊プレイボーイに語る。 9 But, as has so often been the case in relations between Japan and Korea, some warn that heading overseas for a remake can be an invitation to disaster. しかし、日韓間の関係に問題がよく起こるため、お直しのために海を超えて行くことは大惨事への招待状に成りうる、と警告する人もいる。 10 "Japanese and Koreans have fundamentally different ideas regarding the role that cosmetic surgery should play. And that can lead to trouble," says Masanori Takanashi, a cosmetic surgeon. 「美容整形が行う役割の認識について、日本人と韓国人は根本的に異なる考えを持っています。そしてそれがトラブルに繋がることもあります」と、整形外科医のタカナシマサノリは言う。 11 Where Japanese generally prefer to conceal the fact they ve gone under the surgeon s knife, it s apparently a matter of pride across the way, with some Korean mothers bragging that they paid for a daughter s boob job as a graduation present. 「整形外科医にメスを入れられた事実を隠すことが、日本では一般的に好まれていますが、これはおそらく日本ならではのプライドの問題だと思います。一方では、卒業祝いとして娘の豊胸手術のために金を払ったことを言いふらす韓国人の母親もいます」 12 "That s why Korean surgeons always make sure that it s easy to tell their patients have undergone cosmetic surgery. Japanese don t like others to know that they ve had the surgery performed. Then there s the language barrier, where you ve always got to worry about whether the surgeon knows exactly what you re looking for," Takanashi tells Weekly Playboy as he warns of a plastic surgery meltdown. "If you re going to get cosmetic surgery, you should do it in Japan. I wouldn t recommend anybody going to Korea." 「そんなわけで、韓国の執刀医はいつも、親に美容整形したことを語ることは簡単だ思うように、確実にできます。日本人は自分が整形手術を受けたことを他人にしられることを嫌います。また、言葉の壁もあり、自分の望む姿がしっかりと執刀医に理解されているのかどうか、常に心配することになります」と、タカナシは週刊プレイボーイに語り、また美容整形メルトダウンのことを警告する。 「もし美容整形を受けたいのなら、日本でやったほうがいいでしょう。韓国に行く事は、私には誰に対してもおすすめできません」 参考資料 周哲男 http //spysee.jp/%E5%91%A8%E5%93%B2%E7%94%B7/1115345/ 拡散状況 Japanese Style Noodles http //www.japanesestylenoodles.com/waiwai/archive20020303 関連ページ Japanese Style Noodles 毎日新聞英語版から配信された記事2002年 毎日新聞英語版から配信された記事一覧
https://w.atwiki.jp/dow2jpmodwiki/pages/106.html
9124986The smell of bolter fire always stirs… 9124987Do not let the traitors pin us down, brothers! 9124988Look left, brothers! 9124989Fire coming from the right! 9124990Plasma! They have plasma! 9124991Behold the weapons of traitors… 9124992Give them no ground, brothers! 9124993They seek to burn us in our armor! 9124994Lascannon! It readies to fire anew! 9124995Incoming grenades, brothers! 9124996Respond in kind, brothers! 9124997Heretical fire will never stop me! 9124998Traitor Legions! 9124999Traitors to the left! 9125000Chaos forces on the left! 9125001Incoming fire, look left! 9125002Right side! Right side! 9125003They are firing! Eyes right! 9125004Incoming fire, from the right! 9125005They strike from behind us! 9125006They shoot us in the back. Like traitors. 9125007Slay the heretics! 9125008There can be no mercy for them! 9125009Part the daemons from their flesh! 9125010Slaughter the traitors! 9125011Die, heretics! 9125012Eliminate that plague-bearer! 9125013Target those beasts! 9125014No fear, brothers! For the Emperor! 9125015Disable it! Leave it for dead! 9125016Crack that accursed armor! 9125017Sorcerer -- die a traitor! 9125018You shame your race, traitor! 9125019You are a lord of disgrace! 9125020Banshees! Target and destroy! 9125021Break them apart! 9125022Lay that thing low! 9125023Lay down and die, Eldar! 9125024Purge the xenos infiltrators! 9125025Eliminate their weapons team. 9125026You should have seen this coming! 9125027Warlock, it ends here. 9125028Strike the Warp Spider! 9125029Target their infantry! 9125030New targets! Attack! 9125031Destroy them! 9125032Kill the psyker! 9125033Target their Mekboy! 9125034Hit the Kommando in charge! 9125035Just a Greenskin! 9125036Focus your hate upon the xenos! 9125037Kill the Genestealers! 9125038Stamp them out. 9125039Slaughter it. 9125040Give them death! 9125041Eliminate their weaponry! 9125042Slay it! 9125043Secure the Victory Point for the chapter. 9125044Victory Point secured. 9125045The chapter has need of a Power Node. 9125046The node is ours. 9125047Understood -- capture the Requisition Point. 9125048Requisition Point under our control. 9125049The minions of Chaos are here! 9125050Behold -- traitors in the flesh. 9125051Allies spotted, Command. Such as they are. 9125052Emperor forgive us for making common cause with fiends such as these. 9125053Power Node deactivated and ready to be secured. 9125054Die with shame, traitor. 9125055A waste of mankind s promise. 9125056The profane shrine has been smashed. 9125057Not so arrogant now. 9125058Eldar target eliminated. 9125059Another Ork bested. 9125060Good riddance, Greenskin. 9125061May all Tyranids join you in death. 9125062Another xenos horror killed. 9125063Under chaos attack! 9125064The Traitor Legions strike! 9125065The traitors attack! 9125066The slaves of Chaos seek death. Deliver it! 9125067Chaos Havocs firing on us! 9125068Plague Marines -- stay strong, brothers! 9125069Foul sorceries! 9125070Horrid daemon steed! 9125071The Emperor is with us! Do not falter! 9125072Chaos Dreadnought! 9125073Predator assault! 9125074We are the Sorcerer s target! 9125075Their foul Champion seeks our death! Answer in kind! 9125076Warp Spider strike! Watch him! 9125077Howling Banshees! Guard against their blades! 9125078Eldar wraithlord engaging. Be steady! 9125079Eldar have deployed Weapons Teams! 9125080Eldar armor is afield. 9125081The Farseer herself comes for us. 9125082We will be your death, Warlock! 9125083You fight like a coward, Warp Spider! 9125084Heavy guns! 9125085Their Stormboyz are on us! 9125086Ork shooters have engaged. 9125087These Orks want a melee. 9125088Stick bombers! Watch your spacing. 9125089Ork rocket fire! 9125090Ork vehicle is on the field… 9125091The Mekboy has targeted us. 9125092Watch that Kommando, he shall strike again! 9125093We shall give you a battle, Ork! 9125094Genestealers, this position! 9125095Lictor! 9125096Damnable rippers! Crush them! 9125097Tyranid Warriors -- give them a war. 9125098Xenos warp fire! Armor yourselves in faith! 9125099May it choke on us, brothers! 9125100Hive Tyrant! It is here! 9125101Their sorcery could swallow us all! 9125102Kill them quickly and move on! 9125103Chaos demands death, so give it to them! 9125104Target those daemons! 9125105Chaos Space Marines -- engage and eliminate. 9125106Human rabble -- zealots of evil gods. How typical. 9125107Do not give them the space to use their guns! 9125108Humans are filthy things. 9125109Back to the Warp, daemon! 9125110Slice away that necrotic flesh! 9125111Crush the shell to kill the soul inside. 9125112We are ill suited for this engagement. 9125113Your power is a mockery of wisdom. 9125114We stand against you, unwavering! 9125115Shatter the figurehead of the Dark Gods! 9125116Lay waste to Ork-kind! 9125117Ground them! Let them rot here! 9125118Show them your blades, sisters! 9125119Strength without form is barbaric. 9125120A hopeless species. 9125121Orks know only destruction. 9125122The Mekboy! He is ours! 9125123Lay the Kommando low! 9125124Fell the warboss and the rest shall break! 9125125Humans -- they must be multiplying. 9125126You are a ponderous one, human. 9125127Kill those Scouts! 9125128You should welcome this fight. 9125129There is the leader of men. He dies this day! 9125130Slice the flesh from the steel, Banshees! 9125131Your healing arts shall fail, human! 9125132This shall be a great dance of death. 9125133Tolerate no vermin. Spare no foe. 9125134Do not fight them! Destroy them! 9125135We must defeat the Hive Tyrant! 9125136Lictor -- it must be exterminated! 9125137Do not let it slither away! 9125138We shall secure that Victory Point. 9125139The Craftworld has need of that node. 9125140Power Node captured, as you asked. 9125141The Requisition Point shall be made ours. 9125142We have the Requisition Point. 9125143Their enthusiasm cancels their aim… 9125144Ork guns are a noisy lot… 9125145An Ork s stench is outdone only by its foul countenance. 9125146To the slaughter! 9125147Crush the weak! 9125148No shelter from our blades! 9125149Space Marine! This is your moment! 9125150Humans and their guns… 9125151Their blades are inelegant, noisome things. 9125152Yes, match blades with us if you dare. 9125153Be wary of that weapon! 9125154I loathe those crude weapons! 9125155Let us see how that one fares in close combat, shall we? 9125156They think to hide from us. 9125157Stop. We are needed. 9125158Commencing our attack. 9125159Their hordes gnash and wail again… 9125160How many of these beasts must we kill? 9125161An eternity of war! 9125162Impudent mammals! 9125163We must diminish their ranks! 9125164Eliminate that Heavy Bolter! 9125165Slay that gunner. 9125166Their plasma weapons are so crude. 9125167We shall quell your insolence! 9125168Burn in your flames, Chaos slave! 9125169Part that human from his missile launcher -- or his head from his shoulders. 9125170Intercept the one with the missile launcher! 9125171Chainswords -- they are still Space Marines of a sort… 9125172Such a crude, angry weapon. 9125173By those barrels! 9125174They might-- By those pipes! 9125175The greenery shall not help you! 9125176Paint the stones in blood, Sisters! 9125177Targets -- behind the rocks! 9125178Into the ruins! 9125179Break this place down if we must! 9125180Attack, near that wall! 9125181Do they think that wall will protect them? 9125182Let us to cover! 9125183Advancing. 9125184Moving toward cover. Come now! 9125185Hurry, toward cover… 9125186Use those sandbags! 9125187Those crates may grant some cover… 9125188Leap form cover to cover. 9125189Let us move, then. 9125190To cover, such as it is. 9125191I shall use those crates. 9125192To the sandbags, Banshees! 9125193We bear the sign of their doom! 9125194Around this building… 9125195Around the wall and into its teeth! 9125196We make for the enemy. 9125197Get past these ruins and into battle. 9125198Get past the pipe! 9125199Get around that brush. 9125200Bloody-Handed Khaine strides to war! 9125201Clear away! 9125202Get clear of that contraption! 9125203Beware its claws, Sisters! 9125204Swiftly! Make away! 9125205They have an autocannon on us! 9125206Praise their impatience for aiming. 9125207Angry Orks and sturdy blades! 9125208Fire all weapons. 9125209Those Orks have dug in. 9125210Show them our might! 9125211The Orks fire is like heavy rain! 9125212Attacking now! 9125213Has no Ork ever run short of ammunition? 9125214Come, human! Let us see what you know of the clash of blades! 9125215These humans seek a lesson in the arts of war! We shall make it their last! 9125216Bolter fire! 9125217Shotguns -- beware! 9125218Human sentry guns! 9125219Sniper! Gird yourselves, Banshees! 9125220Humans do have some passing skill with their guns, I suppose. 9125221Their weapons make such a din! 9125222Trigger-crazed animals… 9125223I tire of battling these lesser pests. 9125224The ranks of the Tyranid descend on us. 9125225Even their ammunition is disgusting. 9125226Get those things off before they nest, Banshee! 9125227Psychic fire! 9125228Tyranid bio-plasma! 9125229No! Sister! 9125230They cut us to pieces! 9125231They are as blades! 9125232Dread the mark of Chaos, cowards! 9125233They fill the air with death. 9125234They harry us with bolter fire! 9125235Bolter fire from our left! 9125236Bolters to our right! 9125237They have loosed their heavy bolters! 9125238That is not ordinary bolter fire! 9125239Heavy bolters! Look left! 9125240Heavy bolter fire, right side! 9125241Plasma fire! 9125242Their blades are crude, but they yet have teeth. 9125243Yes, fool. Match blades with me. 9125244A lesson in swordplay is in order, and it will be a pleasure to teach it. 9125245The flames of Chaos do burn us! 9125246Heavy laser fire! 9125247Grenades upon us! Find the launcher! 9125248Chaos pours its hate on us. 9125249Chaos seems to have endless ammunition… 9125250To your left, Banshee. 9125251Fire from our left! 9125252Chaos fiends strike from the left! 9125253They are on our right! 9125254Look right! Chaos! 9125255Fire! From our right! 9125256They are behind us! 9125257They think they have outflanked us. How sad. 9125258The forces of Chaos are near. 9125259I sense the dark air of Chaos… 9125260For now, these humans serve our purposes. 9125261We keep ill allies in these times. Behold. 9125262Their fell shrine is undone. 9125263Node deactivated. Shall we secure it? 9125264Their Generator is smashed. 9125265Always death to the agents of Chaos! 9125266Fly swift, then, back to your dark gods! 9125267So ends any existence bound by flesh. 9125268Even in these dark times, your death brings me joy. 9125269They are just as foul in death. 9125270Thus do I benefit this world. 9125271The slaves of Chaos come to make war! 9125272Aaargh! That is the lash of Chaos! 9125273We are assailed by daemons! 9125274We are beset! By Chaos Space Marines! 9125275Even among humans, these are considered deranged. 9125276Chaos gunners firing! 9125277They level their plagues against us… 9125278Daemonic steeds! They come for us! 9125279We may fight naught after this swollen devil… 9125280Their Sorcerer strikes against us! 9125281Foul infection! 9125282I shall yet find a chink in your armor, human. 9125283Bring us war, Orks! We will triumph! 9125284Orks are fierce enough foes… 9125285Do you call that a blade, Ork? 9125286Back! You may have a moment yet to live! 9125287Predator engages. 9125288That one is more cunning than the rest. 9125289We face the Warboss, now… 9125290Humans! Why do they persist? 9125291More human guns? 9125292Truly, a human who thinks himself a psyker. 9125293Human scouts! 9125294Space Marines! Let us see how their armor stands against our power swords! 9125295It is the Space Marine Dreadnought! 9125296We have the leader s attention. 9125297Come, Techmarine! Die in battle! 9125298Their Apothecary aims to slay us all. 9125299Muster speed and grace, Banshees! We face Genestealers! 9125300We are beset -- the vermin are many! 9125301A Lictor is abroad… 9125302Raveners strike at us even now! 9125303Vexing swarms! 9125304Their warriors strike! 9125305Grant us the deadly grace of Jain Zar! 9125306Beware the Tyrant! 9125307Lictor has engaged. 9125308This Ravener will not quit! 9125309A foul abyss opens beneath us! 9125310Destroy their Guardians! 9125311Guardians break them. 9125312Attacking Guardians! 9125313Kill the Eldar! 9125314The Gods hunger for Eldar blood! 9125315Banshees to be slaughtered! 9125316We must quiet those Banshees… 9125317Banshees crush them! 9125318For Slaanesh! 9125319Tear THEM to ribbons! 9125320Slay the Eldar Spiders! 9125321Fancy gun, Eldar! 9125322Skulls for the Skull Throne! 9125323Come out little Eldar… 9125324Break those rifles of theirs! 9125325Destroy that cannon! 9125326Take out the shuriken cannons! 9125327Kill them all! For Chaos! For the Dark Lords! 9125328We slay the dead! 9125329We are to take out those wraiths. 9125330Khorne guide my hand! 9125331Those Eldar have cover. Flush them out! 9125332Eldar guns, behind that cover! 9125333Our foes have taken cover! 9125334Fire! Fire! For the Dark Gods! 9125335Eldar, behind those barrels! 9125336In the plants see them? 9125337Eldar gunners, at those rocks. 9125338They re near those rocks. Get them! 9125339Kill the Eldar in those ruins! 9125340No shelter is safe from us, Eldar! 9125341At the sandbags! 9125342Eldar! Near the wall! 9125343Paint that wall with Eldar gore! 9125344We are the servants of the Dark Gods! 9125345They will make fine sacrifices. 9125346Prove your worth! Kill them for Khorne! 9125347Even Havocs can die! 9125348Give your blood! Take their lives! 9125349Into the deadly hail! The Dark Gods are with us! 9125350Our faith is greater! 9125351Plasma only fires my hatred! 9125352It is them or us! 9125353Burn if you must! Just kill them! 9125354Target the missile launchers! 9125355Them with the missiles! 9125356Blood for the Blood God! 9125357Cut the swords from their hands! 9125358It is our turn to exalt the Dark Gods! 9125359Yes! Go to cover, cowards! 9125360Drive them out! Their faith is weak! 9125361Keep attacking, cover or no! 9125362We must flush them out… 9125363At the pipes attack! 9125364They are in the weeds! 9125365Targets, near the rocks! 9125366Look to those stones! 9125367Amid the ruins! Kill them! 9125368In that wreckage! Kill, kill! 9125369See them? Near the wall? 9125370Back them against that wall! 9125371The Dark Gods have remade me! I am the death of all Orks! 9125372Orks! With Guns! There! 9125373Spare no Ork! 9125374Target their butchers! 9125375Spill Ork blood! For Khorne! 9125376Put them down like dogs. 9125377Every killing is a benediction of hate. 9125378Quiet those guns! 9125379Look at the size of that thing! 9125380No Ork gun can harm me! The Plague God is with me! 9125381Target that Ork gun! 9125382Bring it down to size! 9125383Aim for the fuel tank! 9125384Flamer! Burn it back! 9125385Target that launcher! 9125386Do not let it fire! 9125387Ork with rockets! 9125388Take cover, you animals! 9125389The xenos go for cover! 9125390They ve found some good cover… 9125391Cowardly, Orks! 9125392Into the barrels! Kill all Orks! 9125393They are near the pipes! 9125394Orks! By the rocks! 9125395See them? At the rocks! 9125396They are in the ruins! 9125397No shelter in there, Orks! 9125398They are using the sandbags! 9125399By the wall! By the wall! 9125400There near the wall! 9125401Death to the False Emperor! 9125402All Loyalists must die! 9125403Your bolters cannot save you, Loyalist dogs! 9125404Let our zeal triumph! 9125405Fear no bolters! Press on! 9125406Target those heavy bolter units! 9125407These are your last shots, Space Marines! 9125408Our lives mean nothing! Kill! Kill! 9125409Plasma is naught against the Warp! 9125410Burn them in their own fires! 9125411We fear no fire! Onward! 9125412Quench those flames! 9125413I will drink that Scout s blood! 9125414Weak loyalists! Kill them! 9125415Find and kill that sniper! 9125416Sniper! Murder him! 9125417Loyalist missiles! Take them out! 9125418Clog their swords with your blood if you must! 9125419Fear no loyalist blade! 9125420Chainswords! They must fear us! 9125421Silence their chainswords… 9125422Space Marines seek cover against US! 9125423Kill the cowards behind their cover! 9125424That is some sturdy cover! 9125425Space Marines have sought cover… 9125426Drive them from those barrels! 9125427Let them die in the greenery, then! 9125428Dash them on those rocks! 9125429By the rocks! 9125430Into the ruins! 9125431Near those ruins! See? 9125432They are at the sandbags! 9125433Look to the wall! 9125434Look there by the wall! 9125435Slay their hordes! 9125436Wither, xenos! Die! 9125437Cut into their masses! 9125438Our Gods are greater than any Tyranid! 9125439Press on! Do not be stopped! 9125440Make stains of them! 9125441Kill the dirty things! 9125442Slay! Every! One! 9125443So many… Keep fighting! 9125444Do not be distracted! 9125445Genestealers! They are ours! 9125446Do not quit! DO NOT QUIT! 9125447The one with the cannon! Attack! 9125448Do not doubt destroy! 9125449Bring that thing down! 9125450It is up to us! 9125451Kill that… thing! 9125452Even these vermin take cover… 9125453Attack those, behind cover! 9125454No cover is enough to halt us! 9125455Difficult not impossible! 9125456Xenos near the barrels! 9125457There! At the pipes! 9125458Xenos! Amid the plants! 9125459Press them against those rocks! 9125460Smear the stones with gore! 9125461Smash them! In the ruins! 9125462There! In the ruins! 9125463Sandbags! See? Attack! 9125464Up against the wall with them! 9125465Look! At the wall! Xenos! 9125466He is done! We are not! 9125467Our ranks are thinning! 9125468Rejoice! Even in death, your blood feeds Khorne! 9125469He was weak! Do not quit! 9125470The Dark Gods have abandoned us! 9125471This is not the worst of it. 9125472Let us act and excel. 9125473Let us prove ourselves! 9125474Give us more! 9125475There will be worse to come. 9125476We are here to serve you! 9125477Soon. Soon, I am sure of it. 9125478Our time is nigh! You shall see. 9125479Yes, my dark lord, I will kill them all. 9125480There is too much waiting! I need to kill! 9125481Get to cover! Quickly! 9125482Stay down! 9125483Move! There is sturdy cover! 9125484To the rocks! Go! 9125485Move for those rocks! 9125486Into the ruins! 9125487Move! To the ruins! 9125488Move! Toward the wall! 9125489Get to the wall! 9125490Get to the plants. 9125491The plants! Move! 9125492By the Dark Gods! MOVE!! 9125493Get behind something! 9125494Go! Keep your head down! 9125495Use the sandbags. 9125496Get to those crates! 9125497The barrel! Move! 9125498Heading for heavy cover… 9125499Heavy cover up here. 9125500That is good cover… 9125501On our way toward cover… 9125502We are moving now. 9125503Heading toward cover now. 9125504Come on, cover here. 9125505There is cover here. 9125506Go for that wall. 9125507See that wall? Looks sturdy. 9125508Good the wall. 9125509Heading near the ruins. 9125510Moving to the ruins. 9125511Into the ruins now. 9125512Put these plants to use. 9125513Notice the plants? 9125514Come on, by these plants. 9125515Heading for the rocks. 9125516Rocks, here we go. 9125517Moving, near these rocks. 9125518Barrels. Let s go. 9125519Moving near the barrels. 9125520Headed for the pipes. 9125521Note the pipes. 9125522Crates. Come on. 9125523Sandbags! 9125524We will crush their skulls under our iron treads. 9125525Eldar on the other side! 9125526Get around this thing! 9125527Let us clear this wall. 9125528Yes! Once we have eyes on them! 9125529Can only smell them from here… 9125530Get around it. 9125531Clear the wall! Attack! 9125532Onward! Move around this wall! 9125533Loyalists are on the other side… 9125534Get around it to the Loyalists! 9125535We cannot go over get around it! 9125536Move around! Attack! 9125537Get clear of the ruins! Move! 9125538Xenos are on the other side! 9125539Move it! Get them! 9125540Around these rocks! Be ready! 9125541Go around! Go around! 9125542Pipes in the way! Move! 9125543Get around and attack! 9125544Damnable plants, in our way! 9125545Cannot get through! Go around! 9125546Other side of these ruins! 9125547Keep moving! Lay eyes on them! 9125548Make way! 9125549Predator is passing! Clear! 9125550Let the Dreadnought by! 9125551Careful! Orks! 9125552Go, then, Eldar. 9125553Walker! Get out of its way! 9125554Ork tank! Get away! Get away! 9125555Get out of there! 9125556Avatar! Run! Move! 9125557Watch that Eldar vehicle! 9125558Get out of the way! 9125559The Carnifex! Run! By the Dark Gods, run!! 9125560Eldar are raining blades on us! 9125561Shuriken! From the catapult! 9125562Shuriken from the left! 9125563Guardians from the right! 9125564Warp Spiders! 9125565They have a deathspinner! 9125566No, my fingers! My fingers are gone! 9125567Taking Eldar fire! 9125568Eldar sniper! Where is he? Where is he? 9125569Eldar rifles firing! 9125570The Banshees! We can’t get away! 9125571They have closed with us! 9125572Eldar warp guns! Watch out! 9125573Wraiths are firing on us! 9125574The wraiths have us! 9125575The air is full of blades! 9125576Eldar cannons firing! 9125577Taking fire from the Eldar! 9125578Eldar are shooting! 9125579They shoot at us! 9125580Eldar! At range! 9125581That fire is from the left! 9125582To the left! Look left! 9125583Fire from our left! 9125584Look right! 9125585Enemy attacks from the right! 9125586Right side! Protect yourselves! 9125587They are behind us! 9125588Fire from the rear! 9125589Bolter fire! 9125590Bolter fire! From the left! 9125591Bolters on the right! 9125592Heavy bolters firing on us! 9125593They have heavy bolters! 9125594Heavy bolters! Look left! 9125595Look right! Heavy bolters! 9125596Gah! Plasma fire! 9125597That was a damned missile! 9125598Missiles! Targeting us! 9125599They could cut us apart like this! 9125600My blood spills for the Blood God! 9125601Their flamers are unleashed! 9125602They are burning us here! 9125603Lascannon firing! 9125604They make sacrifices of us! 9125605Enemy fire coming at us! 9125606The Dark Gods set their servants against us! 9125607Enemy fire from the left! 9125608They are on our left! 9125609Fire coming from the left! 9125610Enemy fire from the right! 9125611Taking fire from the right! 9125612They are right! To the right! 9125613Taking fire from the rear! 9125614Greenskins attacking! 9125615Watch out! More Orks! 9125616Orks! With guns! 9125617Shooters to the left! 9125618Orks shooting from the right! 9125619Orks are chopping us up! 9125620The Orks closed with us! 9125621Don t let them get close! 9125622Orks have their big guns out! 9125623SHOOTERS! 9125624Heavy guns! Left! 9125625Look right! Heavy guns! 9125626Ork rockets! Beware! 9125627Orks are firing rockets! 9125628Rockets from the Orks! Gah! 9125629Orks are playing with fire! 9125630I burn! Fire! Help! 9125631Ork attack! Taking fire! 9125632Biggest Ork gun I have ever… 9125633Ork fire incoming! 9125634The Orks are shooting! 9125635Taking Ork fire here! 9125636Orks shooting still! 9125637These Orks will not let up! 9125638The Orks are relentless! 9125639Orks! To the left! 9125640Fire! Left side! 9125641Watch the left side! Ork fire! 9125642Orks! To the right! 9125643They are firing! Right side! 9125644Watch the right side for Ork fire! 9125645Orks shooting us in the back! 9125646Orks! Behind us! 9125647Loyalist fire! 9125648We are hit! It is the Loyalists! 9125649Loyalists have us! 9125650Space Marines! 9125651Bolters from the left! 9125652Bolters to the right! 9125653Loyalists have brought heavy bolters… 9125654Heavy bolters! 9125655Under attack! Heavy bolters! 9125656Loyalist heavy bolters! On the left! 9125657Heavy bolters! On the right! 9125658Beware that plasma gun! 9125659Plasma gun! Beware! 9125660They burn us with plasma! 9125661They descend on us! 9125662Hear the sound of furious chains! 9125663Chainswords will cut us apart! 9125664Loyalist missiles are loose! 9125665They have a missile launcher on us! 9125666Flamer! It burns us! 9125667Loyalist flamers burn at us! 9125668Plasma cannon! 9125669Gargh! Cursed Scouts! 9125670They have shotguns! 9125671Sniper! Sniper afield! 9125672A loyalist sniper is out here somewhere! 9125673Tarantula deployed out here! 9125674Tarantula turret! 9125675Loyalist fire! Help us! 9125676We are targeted by the Loyalists! 9125677Taking fire here! 9125678The Loyalists fire on us! 9125679Loyalists to the left! 9125680Fire coming! From the left! 9125681Firing from the left! 9125682Firing from the right! 9125683They are on the right! 9125684Loyalists! Look right! 9125685Not so noble! Shoot us in the back! 9125686Loyalists behind us! 9125687Tyranids! 9125688Tyranids attack us! 9125689We are beset by the beasts! 9125690Termagants strike us! 9125691Genestealers upon us! 9125692The Genestealers have us! 9125693Under attack! Genestealers! 9125694It is unstoppable! 9125695Tyranids lash at us! 9125696Shards of poison! It burns! 9125697Venom fire from the left! 9125698Tyranid venom! From the right! 9125699The Tyranids summon the Warp! 9125700Warp fire! 9125701It burns! It burns! It burns! 9125702The fire of the xenos! 9125703Gah! What is this foul gah! 9125704Get this off of us! 9125705Aid us! Flesh hooks! Help us Chaos Gods! 9125706They will slice us to ribbons! 9125707Xeno talons! They cut us apart! 9125708Their talons are like razors! 9125709Tyranids are firing on us! 9125710Taking fire! 9125711Tyranids with guns! 9125712Xenos firing from the left! 9125713Look left! Enemy fire! 9125714They fire on us from the left! 9125715Tyranid fire! From the right! 9125716Taking fire! From the right! 9125717Tyranids on the right! They are firing! 9125718Xenos behind us! 9125719Tyranids behind us! 9125720All fury against Chaos! 9125721No fear! No mercy! 9125722Banish every daemon, brothers! 9125723Disgrace to traitors! 9125724No pardons for heresy. 9125725Your body is forfeit already. 9125726Your treasons and sorceries are over! 9125727Hear your body tear and die, daemon! 9125728Death and dishonor for you at last! 9125729No lordship without honor! 9125730You have traded honor for heresy! 9125731A disgrace to flesh. 9125732Your next leap shall be to the grave. 9125733I shall stand against this god! 9125734Smash these walking ghosts! 9125735Fell the lifeless thing! 9125736Feel the strike of a Man s weapon! 9125737Your sight shall grow dark. 9125738Warlock! Bend, kneel, and die! 9125739Stand and battle me! 9125740I have these Orks! 9125741Walker, I am your foe! 9125742I could fell a hundred of you! 9125743Crumble, brute! 9125744An Ork tank cannot be tolerated. 9125745This thing offends me. 9125746Your death has come, Ork! 9125747Show me proper might, if you have it. 9125748Die and be done with it! 9125749Your degenerate existence ends now! 9125750You blight this world! 9125751I am your death, Tyranids! 9125752Bring low the great beast! 9125753Extinction is your kind s only destiny… 9125754There is no purpose to your existence! 9125755I shall slay the serpent! 9125756I shall claim the node for the chapter! 9125757Let this node power our holy crusade. 9125758A Requisition Point--a fine objective. 9125759This Requisition Point is ours. Onward! 9125760The Traitor Legions. 9125761The Forces of Chaos are here… 9125762Can these truly be our allies? 9125763The traitor legions share our enemies this day. 9125764Behold the fiendish sorcerer! 9125765The Champion of Chaos stands before me. Let our duel begin! 9125766I have spotted a Champion of Decay. 9125767This node may now be secured. 9125768Generator eliminated. 9125769Suffer for your betrayal! 9125770Be despised in death, traitor. 9125771Warn your gods of our wrath. 9125772Scream--I will not hear you. 9125773Just another xenos down. 9125774Your race withers, Ork. 9125775Satisfying. 9125776Traitors attack! 9125777The Dark Gods wage war on me. 9125778Daemons seek my blood! 9125779Come, then, renegades! 9125780Debased slaves! You cannot stand against righteous fury! 9125781Foul disease spreads. Let the purging commence. 9125782Faith and Zeal shall turn back your sorceries, traitor! 9125783Be there no more awful foe than you! 9125784This dishonored Dreadnought has come for me! 9125785Yes! Yes, you will NEED a tank for me! 9125786You have found your match, Chaos Lord! 9125787Do not test me, Sorcerer! 9125788My flesh fears no pains! 9125789Hold still if you wish to fight! 9125790What xenos blasphemy is this?! 9125791Hush, Banshees! 9125792Wraithguard have attacked! 9125793The Wraithlord strikes! 9125794Is that all you have to offer me, Eldar? 9125795Eldar Rangers are afield! 9125796A faint strike from a delicate foe… 9125797Face the Emperor s best, Warlock! 9125798You are a coward, Eldar! 9125799Under attack from Ork commandoes! 9125800The Ork dreadnought cuts at me! 9125801Orks have engaged. 9125802Under attack from Ork shooters. 9125803The Orks attack! 9125804The Ork tank strikes at us! 9125805I shall spare a moment for you, Ork. 9125806THIS is the war you make, Ork? 9125807Let one of us die, then. 9125808Gah! The bite of fierce vermin! 9125809Lictor attack! 9125810The hordes lash at us! 9125811Warriors, such as they are… 9125812Behold the great beast! It shall fall! 9125813You have found your target, Tyrant. 9125814This Lictor is ferocious! 9125815This Ravener has an appetite! 9125816They are opening the Empyreal Abyss! 9125817The Eldar storm gathers--beware! 9125818Ork bombardment from the sky! 9125819Orbital bombardment imminent. 9125820Beware these poisons, brothers! 9125821Ruin them! 9125822No foe escapes us! 9125823Exile the daemon from this world! 9125824Prepare for death, Chaos slave. 9125825Destroy these humans as you would any other vermin. 9125826I will quell this plague. 9125827Power without control is weakness. 9125828Your time on this plane will be short, daemon! 9125829Back to your fetid pit, monster! 9125830Let us crack that armored coffin. 9125831Let no enemy armor go unbroken! 9125832Face me with honor if you have it. 9125833You reach beyond your grasp! 9125834You have poisoned your own vessel, fool! 9125835Your flight is at an end, human. 9125836Not so wise as to flee, Librarian? 9125837How foolish to forgo armor on a battlefield. 9125838Your prayers cannot save you, human. 9125839You take pride in that primitive barding? Astonishing. 9125840Rejoice in this death! 9125841Fight me, Space Marine. 9125842You do not even understand your own primitive tools. Such contemptible blindness. 9125843Heal thine own corpse, if you can. 9125844Ork Kommandos! Stamp them out! 9125845Fall, you infernal machine! 9125846Treacherous Orks! Meet our might! 9125847Kill their Stormboyz. 9125848Deal with those Orks. 9125849The Fates call on me to do warrior s work, this day. 9125850They hurl death as if it were a children s game. End their amusements. 9125851I shall put an end to that shaman s parlour tricks. 9125852That Ork truck must be stopped. 9125853You cannot hide from my sight, Ork. 9125854You have lead your kind to defeat, Ork. 9125855Let us disassemble their mechanic. 9125856Genestealers! Attack! 9125857Focus on the Hormagaunts. 9125858Our target is the Lictor. 9125859Crush them like vermin. 9125860Slay the Termagants. 9125861Their warriors cannot match ours! 9125862Madness made flesh! 9125863The Carnifex is worthy of caution, but not fear! 9125864Here is the knot at the core of this synaptic web. 9125865Do you understand defeat, Lictor? 9125866Dig your own grave, Tyranid. 9125867The Victory Point shall be ours. 9125868We have won ourselves a Victory Point. 9125869The Power Node would make a fine prize. 9125870This Power Node belongs to us, now. 9125871We would do well to hold that. 9125872We control this Requisition Point. 9125873Agents of the Great Enemy. 9125874The servants of Chaos reveal themselves. 9125875What wicked alliance is this? 9125876We share a common cause with them. 9125877A Sorcerer in service to the Dark Gods! 9125878Behold! The Chaos Lord. 9125879An agent of disease - sent to reap a crop of Eldar souls. 9125880This node may now be secured for the Craftworld. 9125881Their generator shall power nothing more. 9125882Crumble, thing of Chaos! 9125883Here is the death you so love. 9125884Pay the price for your madness. 9125885Fall, Warp slave. 9125886The scions of Chaos assail me! 9125887The Dark Gods strike! 9125888Daemons seek my blood! 9125889Chaos Space Marines. How disgusting. 9125890There is no end to human rabble. 9125891This one carries the plague! 9125892Come looking to match wits, sorcerer? 9125893Daemons astride daemons! They attack! 9125894What perversity is this? 9125895That armored coffin has me in its sights! 9125896Worthy of your attention, am I? 9125897Pitting your gall against my grace? Foolish. 9125898This is no mere plague-carrier! 9125899Space Marines move against me. 9125900Enough of human gunfire! 9125901Come and learn, Librarian… 9125902The fates have set human hands at my very throat! 9125903Terminators! 9125904Even in death, these Space Marines remain deadly foes! 9125905I fear their crude machinery may yet seal my fate. 9125906See a worthy challenge here, do you? 9125907The Techmarine has me targeted! 9125908Your path is paved in murders and death, healer. 9125909Ork infiltrators! 9125910Beware its bladed arms! 9125911More Orks! They truly are never-ending! 9125912What graceful flight. 9125913Ork brutes! Get back! 9125914Watch their grenades! 9125915Isha s Tears! That mad beast actually managed to attack me. 9125916Beware the Ork tank! 9125917Your guile is not enough, Ork. 9125918Perhaps this was inevitable, Warboss. 9125919This is your last battle, Mekboy. 9125920Genestealers are upon me! 9125921They claw at my flesh! 9125922Lictor! Here! 9125923Termagants attacking! 9125924Tyranid Warriors! 9125925That obscenity must perish! 9125926Steel yourselves! The Carnifex attacks! 9125927The Hive Tyrant strikes! 9125928Now you cannot hide, Lictor! 9125929I foresaw this attack, beast! 9125930Beware! the pit of Chaos! 9125931Strike down the legions of Chaos! 9125932No pause! No thought of mercy! 9125933Attack the daemons! 9125934Fouler still than Orks. 9125935It is sent back to the Warp! 9125936It is a stain, a pall upon this world! 9125937Fell that mad contraption! 9125938It is up to us! 9125939Slay their Sorcerer! 9125940Bring him the final cure 9125941He is the Enemy s champion! Attack! 9125942Seek and destroy! 9125943Engage those targets! 9125944Stormboyz -- they must be stopped! 9125945Eliminate the Ork Shooters! 9125946Shuriken down those brutes! 9125947Do away with them. 9125948Target the rocket launcher! 9125949An Ork psyker is an affront! 9125950Return it to scrap. 9125951Open fire on that transport! 9125952Attack their Mekboy! 9125953Target and engage the Kommando. 9125954The Warboss is our problem, now. 9125955Do not allow the humans to spread. 9125956The unarmored ones. Target them. 9125957More humans. Eliminate them! 9125958Bring down that Dreadnought. 9125959We must extinguish that human. 9125960Dismantle him 9125961The Force Commander is our target. 9125962Our foe is the Hive Tyrant… 9125963Eliminate every Genestealer! 9125964Do not let a single one escape! 9125965Stay watchful -- it must be slain. 9125966We strike like the hundred blades of Vaul! 9125967Target the mines. 9125968Fire on the Termagants. 9125969We MUST fight it! 9125970The Victory Point shall be ours. 9125971It is primitive technology, but it shall be ours. 9125972This node now churns for the benefit of the Craftworld. 9125973The Seers mark that Requisition Point as critical. We shall not disapoint them. 9125974Isha smiles on us. The Requistion point is ours. 9125975A peculiar sound, Ork guns. 9125976Do not tolerate their fire! 9125977Do not let them close in! 9125978Slay them! 9125979Engage their crude flame-wielder! 9125980They have cover! 9125981Orks, behind that cover! 9125982The Orks cower behind rocks and stones! 9125983They have a fine position! 9125984Attack with grace! 9125985Quiet those chainswords.